A red chair: Silent. Stationary. Supportive.
Yet a magnet for melodrama.
What allies do I sit next to?
What foes do I avoid?
The bedrock of mischief.
The moment your neighbor is no longer occupying the chair your uncontested reign has begun.
Time to flip their chair.
Spread yourself as far as possible on all adjacent territories.
Or banish their chair to distant realms.
But all good things must come to an end and upon your neighbor’s return an account must be given to the current state.
Thus is the drama of the red chair.
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